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Tabletop

Opinion: Asmodee Has Become the Disney of Board Games

A major board game legend closed its doors recently, and we’re left with important questions as to why.

John Borba Avatar
By John Borba
Updated: Aug 2, 2018 6:36 pm
Posted: Feb 16, 2018 3:00 pm

On February 9, 2018, board game publisher Mayfair Games closed its doors after 36 years. After the decision was made, Mayfair reached out to another board game publisher, Asmodee, with the opportunity to purchase all of Mayfair’s titles as well as their subsidiaries Lookout Games and GmbH. Asmodee spent the money and now owns everything left of Mayfair. I say “left” because in 2016 Asmodee bought all english version rights to Mayfair’s biggest title, Settlers of Catan. Now, just 2 short years later, Mayfair is closing and Asmodee owns all the assets. As an isolated incident, this seems like an unfortunate series of events, but with context to Asmodee’s actions throughout recent years, this may be pointing towards a much more concerning issue.

The hobby board game industry has grown incredibly popular. According to AdWeek, global board game sales hit 9.6 billion dollars in 2016, and interest doesn’t seem to be waning any time soon. With such notable and ever-growing success, it seems inevitable that cultivation in hobbyist board-gaming would also increase, and in turn, investors would want to capitalize on such a profitable industry. Nonetheless, I did not expect us to get where we are today.

Huge Games Asmodee Now Publishes or Distributes

I would wager that a vast majority of any board game that an average American has heard of is owned by one of two companies, Hasbro or Asmodee. This ranges from more widely known casual/family games like Monopoly and Risk, to designer games like Settlers of Catan, Ticket to Ride, and Arkham Horror. But what is the impact of two companies owning so much of a market in such high demand? What room is left between these towering names? Let’s start by taking a look at these two companies and how they came to be.

Hasbro and Asmodee

First is Hasbro, a titanic toy company that acquired most of its board gaming clout by the early months of 2000. Hasbro acquired Parker Brothers (Monopoly, Clue) and Milton Bradley (Battleship, Axis & Allies) before absorbing them into their Hasbro Gaming subsidiary. Hasbro also owns Wizards of the Coast (Magic the Gathering, Dungeons & Dragons, Pokemon Trading Cards) and a few other lesser publishers. These products make up a very large section of the hobbyist market, but Hasbro has since calmed any acquisitions in this growing market and instead simple developed from within.

I did not expect us to get where we are today.
“
The other big name in cardboard is the ever-growing board game behemoth, Asmodee. Asmodee has been much more active in recent years than Hasbro, swallowing up publisher after publisher, merging with big competitors, claiming developers, game titles, and distributors at a shocking rate. With its acquisition of Mayfair Games, Asmodee has proven that it’s growth should not be underestimated. Since 2008, Asmodee has acquired over 20 game publishers, developers, or distributors. Some of the biggest names include Z-Man Games (Pandemic), Plaid Hat (Dead of Winter), Days of Wonder (Ticket to Ride), and merged with the enormously popular Fantasy Flight Games. Fantasy Flight’s huge umbrella of titles includes games like Arkham Horror, Star Wars X-Wing (as well as a ton of other Star Wars licensed games), several Warhammer games, and a very long list of recognizable games and licenses.

There are still a few notable game companies that release titles on a wider scale though. Smash Up publisher, Alderac Entertainment Group, GMT Games, Zombicide Publisher CoolMiniorNot, and Gloomhaven’s Developer and publisher, Cephalofair Games are all examples of those carving out their own space between the two tabletop giants. That said, when consulting hobby games beloved site, boardgamegeek.com, you’ll find that Asmodee owns a huge number of the top 100 games voted on by tabletop enthusiasts.

After reaching out to many developers, execs, and store owners, many of them were unwilling to comment on the impact of Asmodee’s recent movements for fear of jeopardizing their contracts. Some of those I reached out to were independent developers, some employees of Asmodee subsidiaries, and others without current ties to Asmodee, but admitted that they were all afraid to “roll the dice” on future opportunities. (I appreciated the pun.) To me, this in itself, is a concern.

Gary Ray, owner of Black Diamond Games, gave his take as both a games hobbyist and owner of a local brick and mortar store with a high volume of traffic. Speaking about conditions before Asmodee’s growth, he said, “The board game market is the last frontier… the last market that didn’t have a market leader. Every other department in the game trade, miniatures, CCG’s (collector card games), role-playing… has a market leader. Hobby board games didn’t have one until Asmodee went on their acquisition ‘rampage’. If I was to divide up my sales by manufacturer before all of this, nobody was more than say… 10% of the market.” He went on to talk about the opportunity this presented. “I had kinda felt like someone could do it. I was kind of expecting it. Good for them.”

But the creator of the Kickstarter indie success game, Camp Grizzly, and Co-Founder of Ameritrash Games, Jason Topolski had a different perspective, saying, “It's kind of nuts how they are buying them all up! I feel like we will get less original titles if they are dealing with Asmodee and Hasbro oversight.“

Tony Gullotti, Director of Sales at board game publisher, Arcane Wonders, told us, “Asmodee’s acquired a significant portion of the hobby board gaming segment of the industry. However, their movements on the distribution side with their MAPP (Minimum Advertised Price Policy) programs are what are truly having an impact.”

Asmodee owns a huge number of the top 100 games voted on by tabletop enthusiasts.
“
This sheds some light on an aspect to this that we seem to be missing. Asmodee has acquired several distributors globally and has reached an exclusivity agreement with Alliance Game Distributors, abandoning many others in 2015. Other distributors were left with a large hole in their business from a company that continues to consume other companies that might provide some support in keeping their businesses afloat. Now retailers are being forced to deal with Alliance and MAPP (minimum advertised price policy) guidelines in order to get their hands on a huge portion of games in high demand. This is becoming an issue, because Alliance has a reputation of only wanting to deal in higher volumes, something small local stores do not have the ability to support. That leaves these stores with one option, deal straight with ANA (Asmodee North America) themselves, cutting out the distributor and allowing Asmodee to call more of the shots, leaving retailers at their whim.

As for MAPP, it does seem to promote civility within the marketplace. The main aspects of this policy focus on even the playing field between retailers and serves the brick and mortar, “mom and pop” stores Asmodee believes truly serve the gaming community. The policy sets a strict standard of 20% off MSRP as the minimum price that retailers under its policies can advertise for ANA products. Gary Ray of Black Diamond Games also gave us some insight on this policy, saying, “Store owners are selling at near cost online, therefore devaluing the games marketplace... So Asmodee coming in with MAPP and having some brand de-value protection, for me, ...helps me quite a bit. Unfortunately, that does mean that now you have to go through one distributor and have to deal with that relationship… and if they’re out (of a desired game), they’re out.”

Kickstarter's Ups and Downs

But where does that leave more independent developers, or individuals with more creative and potentially more risky ideas that don’t have as many parties to shop their ideas around to? Most dedicated hobbyists would point to the success of games on Kickstarter. Last month, Kickstarter told Polygon that 2017 saw close to 400 more funded tabletop campaigns than 2016, with earnings up more than $36 million and the average successful campaign making over $11,000 more dollars than the previous year.

Arcane Wonders’ Director of Sales Tony Gullotti commented on the crowd-funding site, saying, “From the creative side, Kickstarter allowed people to gain funding up-front in an industry with a lot of creativity where the games may not otherwise have been created.” He also noted, “It’s (also) becoming much more a sales channel for people to pre-order games that will be out the following year for small/mid-sized companies, or a testing ground for ideas that would otherwise be too risky, excluding companies that have built it into their business model from the start.”

However, for many it seems that Kickstarter is often not a doorway to commercial success beyond the campaign. It’s targeted nature allows you to reach a captive audience that is growing, but usually the support does not reach the level that would allow game creators a production run or distribution system that would reach a wider audience.

Jason Topolski’s personal experience with a successful Kickstarter campaign for his tabletop game, Campy Grizzly backs this up. “...don't expect to ever see most indie games beyond their first small print runs. The majority will never make it to brick and mortar game shops.“
Don't expect to ever see most indie games beyond their first small print runs. The majority will never make it to brick and mortar game shops.
“
Losing Mayfair is a heavy blow to the history of board games. Whether is was caused by Asmodee cherry-picking their best title and leaving them without a real leg to stand on is still an unknown, but I do worry about the future of some of my favorite gaming franchises. Plaid Hat’s beloved zombie game, Dead of Winter was supposed to have it’s Crossroads system re-configured for several different settings and we’ve had radio silence on that for years. I just question if Mayfair’s end is the canary in the coal mine.

It seems that whatever may come of this shake-up in the tabletop gaming universe, I am glad to see it grow. Some may say it was inevitable for companies like Asmodee and Hasbro to step in and become superpowers but it the signs are a little concerning. I will certainly be watching.

That said, some of my favorite moments of the past few years involved looking at a vastly diverse wall of games in my local shop with no idea where to begin. It’s this situation that would have me turn to someone else in the store and start a conversation about something I love. Tabletop games take the fantastic and bring them into your home to share experiences with your friends. You can’t have those moments if these games become sterilized for mass appeal or created without distinct and varying ideas. For now, I’m going to go roll some dice, draw some cards, and go on some adventures. I’ll see you around the table.
Disclosure: In 2016 John Borba contributed to Betrayal at House on the Hill: Widow’s Walk. A game published by Avalon Hill, a subsidiary of Wizards of the Coast, which is a subsidiary of Hasbro.
John Borba is an avid board game enthusiast, fan of heavy metal, and the undead. He also really likes tres leches cake. He’s awful at twitter so just follow him on Instagram - @borbsauce.

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